Apple's App Store and Google Play are the two dominant mobile distribution channels. Review rigor, monetization, and discovery work very differently.
| Feature | App Store | Google Play |
|---|---|---|
| Review time (typical) | 24–48 hours | 2–24 hours |
| Review strictness | Strict | Lenient |
| Revenue split | 15% (small biz) / 30% | 15% / 30% |
| Editorial featuring | Strong, frequent | Less impactful |
| Avg revenue per download | Higher | Lower |
| Sideloading (2026) | EU only (DMA) | Available globally |
| Beta testing | TestFlight | Play Console tracks |
App Store wins on revenue per user and brand trust. Google Play wins on reach, fast iteration, and lenient review. Most serious products ship to both, prioritizing iOS for monetization-critical updates.
Apple curates for quality, security, and user trust. This produces fewer scams but slower iteration.
Yes — historically iOS produces 60–65% of global app store revenue from ~30% of installs.