iOS reaches ~1.7B premium-spend users through a single OS version. Android reaches ~3.3B users across thousands of device/OS combinations. The economics are very different.
| Feature | iOS Development | Android Development |
|---|---|---|
| Global install base | ~1.7B | ~3.3B |
| Average revenue per user | 2–3x higher | Lower |
| OS fragmentation | ~3 active versions | Dozens of active versions |
| Device fragmentation | ~30 active models | 20,000+ models |
| Avg dev cost (MVP) | $25k–$80k | $30k–$100k |
| QA matrix cost | Small | Large |
| Store revenue (2025) | ~$90B | ~$50B |
Launch iOS-first for paid apps, subscriptions, and US/EU consumer products — iOS users spend 2–3x more. Launch Android-first only for emerging markets, ad-supported models, or hardware-tied products.
Only if funded. Most startups launch iOS-first to validate with paying users, then expand to Android once unit economics are proven.
Less device/OS fragmentation means smaller QA matrices, fewer compatibility bugs, and faster shipping cycles.